> You could say my bar for augmenting is a bit high in that example compared to the HQ1 one, but the rules say an augment has to be fresh and interesting. In the end you get people spending far more time on augments than they do on selecting the main ability to use in a contest/round of a contest.
FWIW, we have alway used the "freshness" requirement as something you only worry about if a given augment is being used all the damn time and is getting tedious. And my experience is that people in HQ2 spend FAR FAR FAR less time on augments than they did in HQ1.
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