> I always use automatic augments to reduce the number of dice rolls before the contest rolls. I have also in the past put in the value of the autoaugment on the character sheet to speed up the calculation process.
>> David Dunham
>>The problem with that in HQ1 was that the situation was never exactly the same, so you needed to double-check. Does Hate Lunars apply? Is this really a situation where Relationship to Orlmarthing Clan is relevant?
Actually, what I meant here was that I precalculated the automodification value for each skill. So the Character sheet would have entries like this:
Acute Senses 7W(+5)
So that the playe would be able to read that Acute senses as a lead ability is 7W and as an augment would give them +5 to the lead skill.
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