>>> Even with a single augment there's a lot of "Is that narratively
I'll yield to your better memory, though now I have a vague recollection that this may have been something I hadn't explained until it came up during play. Compared to our normal games where we had enough time to discuss rules before starting.
> In fairness, that was a demo at a con, so there was obviously a pressure > to use the Rules As Written, and you were may also have still been > feeling your way with the system yourself.
Or my pregenerated characters weren't as interesting as ones players came up with on their own.
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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