Re: [HeroQuest-Rules] WoD conversion

From: Nick Eden <nick_at_...>
Date: Wed, 21 Nov 2012 11:01:49 +0000


I think for Werewolf you'd probably also need to add Rage as a flaw as well. There might even need to be some additional gloss to link use of any special abilities to resisting being overcome by your Rage. A long time since I read any Werewolf games and I've never actually played it so that's about the limits of my constructive comments.

Hell, for all I know, in New World of Darkness, rage may no longer be a factor. They seemed to take all the interesting stuff out of Mage for the new edition.

On 21 November 2012 01:47, Bo <lorgryt_at_...> wrote:
> I started to, but realized that the basics of White Wolf Games is so
> structured and strait forward that all you have to do (in your case) is
> use the Breed, Tribe and Auspices as Keywords and the rest is rather easy.
>
> Bo
>
> On 11/20/2012 2:28 PM, Craig wrote:
>>
>> I was wondering if anyone on the list has tried converting WoD
>> characters/scenarios to HQ?
>>
>> I am personally interested in running "Werewolf: The Apocalypse" using
>> HQ rules.
>>
>> Thanks,
>> Craig
>>
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