Alternately you might have a +3 bonus for a number of times per story that is used up (six +3 bonus chips for instance).
Both seem fine for my idea of how crystals would work in HQ2.
Bo
On 5/8/2013 1:40 PM, roadsgoeveron wrote:
>
> Hi!
>
> Has anyone devised a good way to represent POW storage crystals (as
> distinct from powered crystals) under the HQ2 rules? IIRC, most HQ1
> systems tended to use them to store action points (or whatever those
> were called - the points in extended contests), but I was never
> particularly happy with that.
>
> Thanks,
> David.
>
>
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