Re: [HeroQuest-Rules] Re: POW Storage Crystals

From: Jane Williams <janewilliams20_at_...>
Date: Fri, 10 May 2013 15:43:25 +0100 (BST)

>>  How does HQ represent that?
>>  Fatigue modifiers.

>
> No fatigue rules in current HeroQuest. Fatigue in all it's forms are a carry
> over from RQ.

A carry-over from reality, surely?
 
> Heroes never tire in HeroQuest unless it adds to the story.

And if it does, there's no mechanism in place to handle it? Right....  
> Crystals are cool magic items. Not rules artefacts.

"Cool" does not usually mean "has no purpose", and rules are there as a means of implementing that purpose.

So, how do the HQ2 rules implement the concept of "doing a lot of magic is tiring"? If the answer is "they can't", then there is a problem, because when it does add to the story, it can't be added.

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