>> How does HQ represent that? >> Fatigue modifiers.
A carry-over from reality, surely?
> Heroes never tire in HeroQuest unless it adds to the story.
And if it does, there's no mechanism in place to handle it? Right....
> Crystals are cool magic items. Not rules artefacts.
"Cool" does not usually mean "has no purpose", and rules are there as a means of implementing that purpose.
So, how do the HQ2 rules implement the concept of "doing a lot of magic is tiring"? If the answer is "they can't", then there is a problem, because when it does add to the story, it can't be added.
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