> >Fair enough. Still, if we're happy to differentiate between different sorts
>>of physical weapon / armour then I don't see any reason we should have
>>differentiation between differet magical weapons / defenses.
>Some of us aren't happy to differentiate various weapons and armour.
>It's far more rewarding to assume that the PC uses the best armour
>and arms available to him, and that that is automagically accounted
>for in the ratings for his combat traits.
>If i'm not mistaken, the weapons and armour rules are (still)
>optional (i hope).
The rules are not explicitly said to be optional, which I
think is a mistake.
However, they do have the neat property (explicitly designed
in), as mentioned in the rules, that if you assume everyone has
roughly the same level of weapons and armour, and weapons and armour
of the same level, then everything cancels out. So if you want to
ignore weapons and armour, simply assume that everyone is armed
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