Quite likely i wasn't paying enough attention at the time. There was a lot of stuff being vented at the time...
> I pretty much gave up on any hope on it being
>officially adopted, since it does require changing the 'game-scale'.
Bollocks. If you transpose the ratings with nWW becoming 1/2nWW (as i will), the only change is that skill increments become coarser; a Good Thing in my book. Simply double the cost of raising ratings (or don't, if you like rapid char dev). And an added bonus is that enhancements have a bigger effect.
>To blow my own trumpet a little more, it has the advantage of
>eliminating the 'Mastery seam' problem entirely, and also if makes
>the chances of getting crits and fumbles vary somewhat more smoothly.
Eminent. And since transition to your D12-rolling (using my approach) requires minimal work, i feel that your idea _must_ be published.
Yes, i like duodekahedrons.
-- - Mikael Raaterova [.sig omitted on legal advice]
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