>Mikael Raaterova wrote:
>>
>> >One of the things I liked about character creation in
>> >Ars Magica was "knacks"--things that were not skills,
>> >but enhanced any of your skills when you were doing
>> >something related to your knack.
>>
>> I liked that too, and, yes, these kinds of things were in an earlier
>> draft of the rules, but got cut for some reason i can't fathom.
>>
>> Not that they are difficult to add: a bonus to rolls, the size of
>> which depends on how infrequently it might be applicable.
>>
>
>Also, there might have been some problem with how to implement or
>upgrade them.
Implementation is as with any ability: if it's appropriate then
apply. I don't find upgrading problematic at all: if you could
upgrade the modifier it wouldn't be a modifier but an ability.
>But I can see them being subject to a lot of abuse.
Is there anything in HW that isn't?
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Mikael Raaterova [.sig omitted on legal advice]