OK, but I don't think the similarity with D&D HPs is that striking. As I mentioned elsewere D&D HPs are an abstraction of not just situational factors, but skill and capacity to take wounds. The AP mechanic in hero wars is a fairly pure abstraction of relative advantage. The main disadvantage (if you view it that way) is that it places a burden on players and narrators to describe bids and outcomes in a dramatic and relatively concrete fashion. Personally, I like this aspect (as from the sound of it do several of the gaming groups who's reported here).
Thom
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