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I just feel one exchange equals roughly one blow/arrow etc. Very puny foes (as you set get lumped together), presumably reflecting the effects of them tripping over each other, fainting, cowering in the corner etc. Anyone with a separate AP pool is tough enough IMO to require an exchange to take out. If you want to assume most exchanges are a series of actions that's fine (but seems out of kilter with the dramatic/narrative flow to me).
Thom
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