> For #2, on a transfer that drops a loser below 0 AP (I think that's
> what you mean) - the winner only gets the number of positive AP
> that the loser had.
> RR
In the program I have written, I already have backtracking so that either side can bump a roll or choose to exchange APs inflicted for a wound. When combined with the two cases I mentioned the logic gets a bit nasty as I am trying to ensure a separation of the UI from the mechanics. This was not meant to be a complaint about the rulings/interpretations.
regards,
Charles
Powered by hypermail