> Me > > Not if you believe Gygax' early articles (reprinted in in Best Of Dragon
> > > IIRC). He described them pretty much as a mechanic to simulate a PC's
> > > ability to *avoid* being wounded ...
> >
> > Which it entirely fails to do, of course.
Yep !! ;-)
> > AD&D hit points are a classic example of 'more effort
> > spend on rationalising the duff rule we have, than thinking
> > of a better one'.
Certainly !!
But IMO such "a mechanic to simulate a PC's ability to *avoid* being wounded", as described by Gygax in his writings (but not in his rules systems), is basically a good idea. My point here is simply to offer food for thought to anyone who wants to adapt cool HW rules stuff to Simulationist rules systems : from this POV, APs and HPs are not so far apart as they initially appear ...
Well ; not much more to be said on that subject ...
cheers,
Julian Lord
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