> >> Surely a d22 would be better.
> >
> >Not really. It'd be a horrible shape, I'd guess,
> >and with the system I proposed, it would give a
> >very small chance of a crit (TN/400).
>
> Surely not, with an ability of 10 I'd have to roll a 21, then roll either
> another 21 or 10 or less, for a chance of 1 in 44.
That's roughly what I cited: 10/400 = 1 chance in 40. The residual open-ended cases I can't be bothered with: they're roughly as likely to be as good as bad, so I ignored 'em.
> Still, this is approx
> half the chance of the current system, so a d24 would in fact be better. A
> pyramid-capped d6 should be random. Who can we get to make these? :-)
Exactly my point. My inside man at Chessex is aleady working on it. (Not. <g>)
Cheers,
Alex.
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