> I try to point out to players to think in character even in combat and
> stop thinking about a 'menu' of combat options specifically listed in
> the rules. For example a character says 'I want to turn around run
> up the pillar and flip over the head of the hoplite' I am not going to
> sit and look up the rules for disengaging from melee and then the
> rules for acrobatics manoeuvres and attacks from behind. I would
> say ok thats a 20 point bid. Or if he says 'I will stay back defending
> and hoping he makes a mistake', thats a 3 point bid.
This is exactly what I mean when I say that HW does simulate situations but tries to parameterize them in order to provide a consistent story flow.
In other words: well said!
Cheers, An applauding Alex.
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