Re: Re: Transfers and Wounds/Hurts

From: Andrew Dawson <asmpd_at_...>
Date: Tue, 20 Jun 2000 19:48:23 -0400


At 10:27 PM 06/19/2000 -0700, Roderick wrote:
>I think that the fight-below-0 creatures (Berserks et al.) are the more
>scary for not "giving" AP on transfers - You hack & hack & hack and all you
>get is tired. Even your best blows (criticals) seem to have lessened effect.

Where does it say in the rules that Berserk magic allows you to fight below 0 AP? Is this supposed to be inferred from the statements that talk about fighting until the end of the contest? If so, is there a cut-off point, like -40 AP, for Berserkers after which they can no longer fight?

Thanks,
Andy

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