Re: Re: Transfers and Wounds/Hurts

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Tue, 20 Jun 2000 17:08:49 -0700


> At 10:27 PM 06/19/2000 -0700, Roderick wrote:
> >I think that the fight-below-0 creatures (Berserks et al.) are the more
> >scary for not "giving" AP on transfers - You hack & hack & hack and all
you
> >get is tired. Even your best blows (criticals) seem to have lessened
effect.
>
> Where does it say in the rules that Berserk magic allows you to fight
below
> 0 AP? Is this supposed to be inferred from the statements that talk about
> fighting until the end of the contest? If so, is there a cut-off point,
> like -40 AP, for Berserkers after which they can no longer fight?

Sorry, you're right, it doesn't say that about berserkers (but that's what I meant...) If I remember correctly, the draft Urox had "Ignore Wounds" and "Ignore Dying" as part of his Berserk affinity.

RR

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