Spending heropoints in combat is part of the fun. It can really amplify the heroic part. (I _will_ succeed at this blow) That and occasionally preventing you from gacking yourself on a idiot accident (You mean I impaled myself falling off my horse as I was getting ready to go to war? Damn!)>>
It certainly affects the statisitcs, making a huge bid, with HP ready to reap
the reward, more worthwhile. I suggest warning the players that the villains
get a Hero Point if, on balance, they are more heroic after say, 5 exchanges,
than the so called PC heroes.
_
From: "Nick Brooke" <Nick_Brooke_at_...>
Another of Robin's designs, Feng Shui, gives a penalty if players "re-use" their stunts in exactly the same way, time and again. The rules thus encourage creative and entertaining play. Now, "Hero Wars" certainly benefits from this (or, indeed, requires it), but it does not directly *reward* it in the same fashion.
A reward of Hero Points is certainly possible. (for example; highest bid, most dramatic bid, or something, gets an extra HP)
Keith N
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