Re: feats and descriptions

From: David Cake <dave_at_...>
Date: Thu, 22 Jun 2000 08:42:15 +0800

>Ah, but you do (or at least can). :)
>While reading the new Glorantha book I happened on a passage:
>Blue Uleria crosses the sky in a third of a day and then promptly rises
>again in the east. She Starseers thought it to be so full of life energy
>that it was incapable of entering the Land of the Dead. Many Pelorians
>worship her in orgies to stave off the approach of death. But the
>Orlanthi calimed this planet to be Mastakos, their god of motion, and
>^^^^^^^^ ^^^^^^^^
>could duplicate to a lesser degree his Great Leap from west to east.
>[page 244 Glorantha: Introduction to the Hero Wars]
> ---
	Its an Orlanthi feat, not a Mastakos one.
	And furthermore, if its not the same as the Dusk-leaping Feat 
mentioned in Morden Defends the Camp, that would be extraordinarily silly.

        So, assuming that a Dusk-Leaping feat and a Sunset Leap feat are, in fact, the same thing... we can deduce from "Morden defends the camp" that:
a) it may be something that is associated with sunset as a time of day - when this feat and a couple of other sunset named feats are mentioned, it is shortly after the action described as taking place in the late afternoon, and described as evening ie its pretty much at sunset.
b) it appears to covering a reasonable, but not extraordinarily great distance - line of sight.

        Therefore, I am going to treat a Sunset Leap as a great leaping feat useable at sunset. Effectively, Sunset Leap in my games is the same as Leap At Dusk (saying dusk rather than sunset makes it clearer that it refers to the time rather than the direction).

        Mythic justification - commemorating Orlanths great victory over his enemy the sun.

>So. I still claim that the authors did have a reason for each of the
>feats they put in. What puzzles me is why the hell don't we get told the
>meanings of the feats...

        You might be surprised. I am pretty sure some of them were just cool sounding words that haven't been thought through.

> > > Lightning sword:
>> >
>> > (What's this supposed to mean... a sword charged with lightning... a
>> > bolt of lightning wielded as a sword... an enchantment that makes the
>> > sword move lightning fast...)
>> All of those sound plausible to me. The first might give an edge (to
>> Close Combat), second would allow direct attacks using the feat, the
>> third gives a bonus.
>That sucks. We are not playing scrabble. This is no way to run a
>FRP. Either it's an adjective meaning "swift" or it refers to actual
>crackling stormfire, and I want to know.

        I am in complete agreement. Ambiguity because the same basic effect could be used many different ways in different situations is cool. Ambiguity due to vagaries of the English language (such as the occasional use of the word lightning due to its connotation of proverbial speed rather than its direct meaning) is extremely silly.

	We are playing a roleplaying game, not a word game.
	I take to mean literal 'lightning'. Can be used to make the 
sword made of lightning as seen on the cover (if its on the cover, it should be something that you can actually do in the game!). Thats a very powerful version of the feat, so powerful you can't even see the original sword - but at normal beginning PC levels, it probably just looks like lightning crackling up and down a sword blade (your level of cinematic description may vary). Classically used as a combat augment.

> > > Swordhelp: ???
>> I always assumed this is an enhancement-only feat, which can be used
>> to give a bonus or edge to Close Combat with a sword.
>I suppose... what a lame name. Sounds all too generic (in a system which
>makes one feat pretty much like any other)

        Could be used to lend APs, could be used to defend against an attack aimed specifically at a sword, etc. It makes swords better. Seems straightforward to me.

        As opposed to Snarl Darkness etc, for which are neither obvious to me, nor given further explanation in a convenient example.


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