RE: One More Sunset Leap Post
> But people familiar with RuneQuest will be wondering where Orlanth's
> teleportation powers have gone.
> The core rules, of course, provide the standard D+ modifiers
> for tricky
> magical powers including teleportation (line-of-sight and
> remote). It seems
> to me that Orlanth's Movement affinity is where his
> teleportation abilities
> would reside.
Yes I agree. If you want a guided teleport spell then do the following.
Go to the temple on a holy day with a suitable sacrifice.
Use your ritual magic to create a delayed action spell of Teleport using
your movement affinity. Invoke spell when required.
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