Re: Q on God-Talkers, Multiple Initiations

From: Wulf Corbett <wulfc_at_...>
Date: Tue, 27 Jun 2000 20:30:50 +0100


On Tue, 27 Jun 2000 12:12:14 -0400, "Richard Addy" <rmaddy_at_...> wrote:

>How is Perform Sacrifice and Pray different from Worship
>[Pantheon] and Initiate of [god]? I'm thinking Pray might be the
>equivalent to the old school Divination, but haven't a clue about how
>to make Perform Sacrifice a useful ability.

Initiate/Devotee of [Deity] is the equivalent of DI. The others could be used as augments, possibly affecting the entire congregation (is that the right word?).

>The list of abilities for god-talkers include a couple of things
>everyone gets anyway (initiate of & myths of [god], IIRC) - why?

Could just be duplication, wouldn't be the only case :)

>Does it allow the god-talkers to initiate into multiple cults more easily
>(so these abiltiies are on top of the abilities provided by the god-
>talker's chosen magical keyword)?

Actually, I'd say being a God-Talker might well make it LESS likely you might be an Initiate of another Deity. A God-Talker is supposed to be pretty dedicated (though not necessarily Devoted).

>which leads me to ...
>
>how do you handle initiation in multiple cults during character
>generation?

You say "...she is an Initiate of both X and Y."

>I'm thinking of letting the first one be free, as usual (you pick the
>character's main diety through chose of magical keyword), and
>requiring the character to pick up the rest through additional
>abiltities (with maybe a package deal - use 4-5 picks to get initiate
>of/myths of, the affinities, and cult skills all at 13).

Depends how strict you want to be. I happily allow any viable, reasonable combination of Occupations and Deities. I wouldn't allow two Devotions, of course, as that would be 120% time requirement. I would be resistant to a Devotion and an Initiation too, unless it made real good sense.

Wulf

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