Some secrets

From: Jonas Schiött <jonas.schiott_at_...>
Date: Wed, 28 Jun 2000 11:20:04 +0200


Putting aside the normal gripes against theistic secrets for a moment
(too hard to learn, to weak, mystic strike mehanics are broken.. :-)), a
couple of questions have occured to me.

There is a class of secrets that start "Instantly use [an affinity]..." Bevara, Ernalda the Healer and Vinga have these. If it just lets you use the named affinity, what is the point of your rating in the secret? Perhaps these descriptions should begin "Works as an instant use of..." meaning you roll against the secret, but it functions as the affinity?

Orlanth Adventurous and Lokarnos have essentially the same secret: "Automatically succeed at a single final action..." This is harder to interpret. Again, do you roll against the secret's rating? Kinda useless in that case, since the sort of hero that has just learned the secret at 12 will already have plenty of better abilities he could use in this situation. But if not, there's no incentive to increase the secret's rating. Also, does it just mean that you automatically succeed in _getting_ a final action, without having to roll your Toughness or whatever? Or does it also mean an auto-success on the final action itself? If the later, how good a success is it? Just a normal success has no chance of putting you back in the fight. Compare this with Yanafal Tarnils' secret - now that's a real 'bounce back from the jaws of defat' kind of guy! 'Course in YT's case I think it's obvious he has to roll, and getting the practice to increase this ability is sorta dangerous
(paying the double cost for increase might actually be worthwile here).
One way of tweaking OA and Lokarnos is to say that a successful ability test against the secret will mean you perform a final action with an ability of your choice, and it's regarded as a critical roll. What a critical on the secret roll would mean I'm less sure of. A bump down for the opposition?
A completely different way of acheiving more or less the same goal - i.e. representing the hero getting his 'second wind' - is to say that once per contest, when knocked to 0 AP or below, the hero can recover a number of AP equal to his rating in the secret. Still a bit puny, perhaps - a shaman should be able to find a spirit that does the same thing without too much trouble. Hmmm, what if those with the secret could do it as often as they like? Nah, too powerful. As often as they like and can make an ability test (critical = 2xAP)? Hmmm, masters of this secret would still be insanely powerful. Then again, masters of Yanafal's secret are impossible to kill...



Jonas Schiött
Göteborg

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