Then later..
>If you (for obscure some reason) have the mundane ability "make fire"
>at 15www and the magical feat "ignite" at 15, you still need some
>firemaking equipment in order to successfully use the mundane
>ability. Which you don't when using the magical feat.
Going by your ideas why does he need firemaking equipment?
With an ability that high he can use his superhuman ability to light a fire
by rubbing his hands together, he may even be able to make a rock catch fire
etc.
Sure he'll have a high penalty but with 15w3 he can take them.
> If you have "Flying" you can use it to fly. But it's your rating
>that determines how good you are at it. If you have the magical
>affinity "Leap" at 15ww but your opponent has the mundane ability
>"Leap" at 15www, your opponent will likely win the leaping contest.
But some magic is still vastly better than others.
You want to get to the top of a wall which is 14w high.
Using fly magic you roll against the default 14 resistance.
Use leaping magic and you get a slight improvement to your leaping ability
but still have to roll against 14w.
Even worse, the fly person may only have a low magic rating but can fly
anywhere. The poor bugger with Leap Trees gets an improv mod using it to
leap anything but trees.
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