Yes, and a stupid move it was.
> > Having 'close combat' 15 (greatsword +4) is far more preferable than
>> the permanent improv mod when using 'close combat' and not wielding a
>> greatsword.
>>
>
>This is something I have always allowed, though I may make Close Combat
>and Ranged Combat cost a bit more in the future. It does aptly reflect
>the concept of being very, very good with some weapons. Conversely, not
>having any more than your usual fighting styles and using an improv
>penalty for those you shouldn't know works equally well.
The problem with improv penalties is that when you have only 'close combat' or similarly broad tags, you will always have an improv penalty whatever fighting style or weapons you use. Perverse and unheroic.
>In my group
>and in demos, I've found that the preference varries from player to
>player and over groups as well.
>
>Remember, peoples preferences may vary from yours.
Sorry if i sounded overly arrogant.
-- - Mikael Raaterova [.sig omitted on legal advice]
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