OK, now i see where the misunderstanding arose. And, no, lowering the frequencies of masteries _for everyone_ doesn't in the least affect the power level of the world. Psychologically, it increases the power level, because that makes the multiple mastery guys stand out more, instead of Xw2 guys being part of the common scenery.
It does mean that player heroes have an easier time development-wise to become Movers and Shakers. Which is nice.
>If 17 is a _good_ skill, and 5w a real mastery.... and you give 1 or
>2 HP a session...
>
>Then things like a +5 to close combat geas for humakti, a +2 extra
>edge from a weapon, iron armour, followers, and improvisation
>penalties have a far more serious impact on the game then if
>you're playing with 1w1..20w1 being compentency.
Exactly. The relative impact of +1 mods is increased when you lower the mean ability ratings. A Good Thing IMHW.
-- - Mikael Raaterova [.sig omitted on legal advice]
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