I've finally gotten my hands on Hero Wars and read it cover to cover, including the rules on mysticism. I've also been following the comments on mysticism here.
The question for me is how to make manifest mystics more play-worthy. The manifest mystics are supposed to be integrating the world in themselves, right. Mastering the world instead of being mastered by the world.
Therefor I'm going to let manifest mystics ignore the rule that an ability only can be augmented by only one mundane ability. The martial artists are supposed to be striving towards physical, mental and spiritual perfection and should be able to compete with magic-using people on that basis.
This could be a way to make mystics more playable without having to change too many rules or give them additional powers.
Anyone see any obvious pitfalls with this?
Ha en god dag!
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