It went better than I thought it would but I feel that this was mostly because:
In the end though it worked better than I had feared I still feel this is not a system that reflects the type of world or the type of 'heroism' that I think is interesting or exciting. One of the players remarked on the lack of threat they felt (from admittedly low level opponents but I think the system adds to it) and another (John Dallman) said that I wanted sequential time restored to the world and this was not a necessary thing in the world view of shamans like Greg.
I felt all the more strongly that HW has brought the Other World too strongly into Glorantha's Mundane World. There might be some justification for running something as dreamlike and unfocussed as the AP system on the Hero Plane. It doesn't work to realise the world of mere mortals. And I think wherever you end up you have to start with what you know.
So back to rewriting the Simple Resolution System to handle combat.
-- Michael Cule
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