<snip my own post>
> >On the system level, in HW one just states how aggressive one's attack
> >it. To me that seems to make the descriptions just so much decorations
> >around the rather plain combat resolution mechanics.
>
> Mikko is absolutely correct. But, when playing HW, the action doesn't
> happen on the system level, the game provides no fun at all at the
> system level. Playing 'vanilla HW' would be an exercise in boredom.
>
> Which could be a put-down for some. Perversely, this is, for me, the
> crown jewel of the game. The core mechanics is minimal and extremely
> flexible; i can factor in the things want, and provide the game with
> precisely the flavour i want when i need it.
I suppose you are right. The system is nice and flexible, and especially suited for dreamlike, magical confrontations and heroquesting. For reqular combat resolution I'd certainly want more detail, but I suppose it's fairly easy to add it to the system.
-Adept
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