Re: Supermen

From: Philippe Krait <philippe.krait_at_...-csf.com>
Date: Fri, 07 Jul 2000 13:28:11 +0100


> From: "James Turner" <j.a.turner_at_...>

> >, I want this to be reflected in the base ability level
> >of the two, not have Horse - Run 15, Human - Run 15, but when
> >running against a horse, the human has a -40 improvisation
> >modifier. I would much prefer Horse - Run 15W2, Human - Run 15.
>
> This would be nice but characters can put 5w into Run at creation.
> That means they can outrun a normal horse (Run Fast 2w).
>
> Problem is normal human limits get blurred and players and gm's can't
> quickly figure out if things are possible or not.

This is why I think that only improvisational modifiers can save the day. One of their great advantages is that they are, well "improvisational", meaning that I can use different ones for a human and a horse and for a flat run over a plains or a dodging run in the jungle.

> Player with 12w in Shout Loudly: I use my shout as a sonic attack and stun
> the trolls.

I simply would not allow that one.

> Player with 12w in Good Vision: I see how many guards are at the gate of
> that fort 5 miles away.

I don't have a lot of problems with this one. Due to the distance, the handicap should be quite hefty. Alternatively, it could just be impossible without magical aids (ah, the good old days of farsee)...

> Player with 2w2 in Flick Crumbs of Food: I flick a crumb of food into the
> riders face knocking him off his mount.

Good one !

Philippe

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