Guy "Never been to Nolos" Hoyle writes:
> >As to the strength of enchantments, it depends on the might of the
> >enchanter and the needs of your story.
>
> I guess I'm just not sure where they came up with the values that they did
> in the handouts in the Deluxe box. Here are some examples:
> Hidden Gale, Cutrid the Black has an enchanted lead mace ^7, and Dorhilla
> the Gleeful has a hickory staff with bells ^4.
> Ibex Moon: Phalinde the Friendly has an enchanted bow from Pent ^6
> Army of Tomorrow: Rjorni the Grim has magical bronze mail shirt, greaves, &
> round shield ^7 and a silver torque (^4 in combat); Guy of Nolos has an
> enchanted iron-bound staff ^5, which also allows him to attack spirits in
> close combat.
> The part that confuses me is that there's nothing in the character
> description which gives me any idea why these devices have the values that
> they do. If A player comes to me and says "I want a sword as powerful as
> Cutrid the Black's mace", am I giving him a hugely powerful weapon? What
> kind of scale am I dealing with here?
Not hugely powerful no. If you read the Hidden Gale stats, they are mostly
beginner characters and their weaponry is based on that. If they have a cool
item that they spent some of their words on, then the scale of the item is
about right. As for the Ibex, they are significantly tougher, as befits a
tourist group in the RW equivalent of touring Afghanistan wearing a Soviet
uniform...
We based the rankings of the magic on our campaign experience with HW, but
this is not to say that is the only standard usable, but I think its a pretty
reasonable one for the characters described.
Martin Laurie