James queries>
> One of the things I'd prefer is a more 'fuzzy' way of doing augmentations.
> So rather than saying "I try for a +2" the player just rolls for it and
> gets
> a result depending on how well he rolled.
>
> I'm having trouble comming up with a mechanic for this though.
> Any ideas?
> Something like an ability test with max augmentation determined by ability
> rating.
>
[Dave Bailey] At the risk of reversing the standard "rolling low is
good" you could divide a successful roll by 5 (round down) and treat that as
the augmentation value, teat a mastery as an automatic +4. e.g. a roll of 10
with a skill of 10w would give you +6.
:-)
Dave
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