RE: Augmentation

From: Graham, Andrew <agraham_at_...>
Date: Thu, 13 Jul 2000 12:08:20 +0100

 

> One of the things I'd prefer is a more 'fuzzy' way of doing
> augmentations.
> So rather than saying "I try for a +2" the player just rolls
> for it and gets
> a result depending on how well he rolled.
>
> I'm having trouble comming up with a mechanic for this though.
> Any ideas?
> Something like an ability test with max augmentation
> determined by ability
> rating.

The simple house rule we use is in that case is:- ability - (the resistance of the augmentation wanted)= target number to roll for

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