> One of the things I'd prefer is a more 'fuzzy' way of doing
> augmentations.
> So rather than saying "I try for a +2" the player just rolls
> for it and gets
> a result depending on how well he rolled.
>
> I'm having trouble comming up with a mechanic for this though.
> Any ideas?
> Something like an ability test with max augmentation
> determined by ability
> rating.
The simple house rule we use is in that case is:-
ability - (the resistance of the augmentation wanted)= target number to roll
for
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