Two problems with this.
>From a purely 'GAME' point of view it is quickly going to lead to
player issues if one character continually keeps attacking other
characters. This can be impossible for a Narrator to resolve, even if
you say it's just how my character is. I once had a Cyber Punk
character who show another player character for good reason and that
player decided never to play with us again.
Secondly if you get a reputation for being that good you will be a magnet for every other fighter trying to prove how hard they are and very quickly someone better will come along.
Either way character mortality will increase. From a fun game narrative perspective both circumstances are real downers.
I for one like the Elric type analogie. When hacking lowly peasants/trollkin the Humakti would barely register that they are even there the fight is so easy, little more than basic practice. When the fight gets tough then the stress will drive him berserk, whether emotionally or via magic, i.e. calling on Humakt/Arioch etc. I just don't see anyone going berserk without some form of emotional trigger. Humakti are 'mostly' out to prove how good they are. Things like Trollkin are kind of beneath their contempt, IMHO. I really liked Roderick's suggestion at Convulsion that Humakti carry out Ride by Crossbow attacks on other clans this kind of sums up their casual attitude to killing things.
As for Uroxi I kind of see them carving through Trollkin with a flagon of Ale in the other hand, basically just having a good laugh. Maybe trying to outscore their mates. If somebody called an Uroxi out then they would probably tell them to go back to their mother or throw insults. At least to start with.
But then this is just my Gloranthan vision.
Jarec
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