>Ah, then I would simply add the follower's Close Combat AP
>to the (non-combatant) player hero's Close Combat. Even a
>bodyguard may not help that much in a fight! The focus
>should be on the player hero.
What about a healer character (non-CA) that has a pitiful combat ability, but who has a hard-as-nails bodyguard? There's more to roleplaying and heroism than combat, I think the player should be able to use the bodyguard's CC ability if it's appropriate.
Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.
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