Re: Digest Number 205

From: Thomas Bagwell <tnbagwell_at_...>
Date: Tue, 1 Aug 2000 07:49:37 -0500


>It's possible that we wouldn't have to lean so heavily on the rules if
>there was a clearer concept of what a gloranthan story is like. An
>example of a game that does an extremely good job in this regard is Feng
>Shui. (No points for guessing why I chose that example...) There, in
>principle any situation can be resolved simply by asking "What would
>happen in a Hong Kong action flick?" Hero Wars lacks a touchstone of this
>elegance. At least I haven't gotten the impression that gloranthan
>storytelling can be defined so neatly into any one genre. The HW rulebook
>pushes the genre of heroic fantasy movies and TV series, but the myths
>and stories that Greg and others write about Glorantha don't fit that
>mold very well.

A good fallback may very well be "What would Xena do?" Her abilities seem to reflect those of the average HW character pretty well...

Tom B.

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