Re: improvising; wealth

From: David Dunham <dunham_at_...>
Date: Wed, 2 Aug 2000 07:14:26 -0700


Guy wrote

> The only reason to know the myths behgind the feats, IMO, would come when
> improvising new feats. If you don't understand how the two given feats fit
> together, it's much harder to come up with new feats.

The most popular theory seems to be that each feat is a different myth, so when you improvise a feat you're discovering (as a player, at least) a new myth.

You can usually improvise just from the name of the affinity. For example, with Urvairinus's Military Strategy you ought to be able to call on feats to pick the best place to defend or spot likely ambush sites. The names are in effect defined by the existing feats.

And you can also get ideas from other versions of the same affinity, which is why I compiled the list at
<http://www.pensee.com/dunham/hw/affinities.html>. So even if you don't know much about Etyries or Lokarnos, you have a wider variety of Trade feats to inspire yourself from when you're improvising.

Richard Melvin

> Under the rules given there (i.e. pay 1 point of wealth ability), a
> stickpicker and the Lunar Emperor have equal ability to afford the
> spell.

Depending on the situation, I think there are many cases where you could roll your wealth to avoid losing a point of it.

David Dunham <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html> Imagination is more important than knowledge. -- Albert Einstein

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