close combat and ranged combat

From: Ian Cooper <ian_hammond_cooper_at_...>
Date: Thu, 03 Aug 2000 09:33:21 -0000


Without wishing too spark up a thread that has already been examined closely, I am becoming very inclined to allow players to defend against ranged combat using close combat. Using shields to advance under missile fire is a fairly commn combat tactic of the period and sagas are full of characters parrying javelins with shields or plucking javelins out of the air. I would apply an imporvisational modifier if the character did not have an appropriate skill (one of the Elmal Sheild Wall skills or some lunar Form Testudo skill). The penaltly would be about -3 if you had a shield, more if you didn't say -5 against javelins, -7 against arrows (dodging). If people are advancing to contact I'd use the figures for AP to gain distance to cover their bids (on a transfer your'er not loosing AP as you advance you have a positional advantage). I'm thinking of producing a result table for defeat levels which reflects the defeat of an archer show is not actually in contact. Something along the lines of dazed - runs away; minor defeat runs away and future actions at -1 penalty until archer reahes safety; major defeat runs away and future actions at -50% until reaches safety; complete defeat runs away in blind panic unable to defend/attack in contests until safety reached. If the archer is unable to flee then I would suggest that they throw themselves to their knees and surrender ( I think the list before has discussed options for a 'fight to the death' where surrender seems impossible I quite like an option of you can keeping bidding AP up to your original AP until rendered dead or unconscious).

Thoughts?

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