Re: Digest Number 212

From: t.s.baguley_at_...
Date: Mon, 7 Aug 2000 15:26:42 +0100


> From: Richard Melvin <rmelvin_at_...>
>Subject: Re: Digest Number 211
>Without any specialist assassination magic or skills, I would run this
>as:
>
>Use an extended contest with stealth (getting behind them with them
>being unaware) or social skills (gaining them to drop their guard) to
>get to the point where they have less AP then you.
>
>Make a bid, with close combat skill, equal to their remaining AP. Win
>and they are down, and can be finished with a coup de grace. Lose and
>proceed to a normal fight.
>
>An assassination skill would be similar, but would not need the coup de
>grace (specialist knowledge of how to kill in a single blow).
>A feat, like Soul Stealing Blow, would still be needed to prevent
>resurrection on an influential target, unless the assassin was in a
>position to hang around and dismember the body.
>
>Hero wars could have been designed for running assassinations - it is
>really a good match for the way the system works.

I'd run most of these as simple contests except the sneak-prior-to-assassinate which could be either (depending on the importance to the story).

Thom

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