> Martin Laurie or Wesley Quadros said in a previous posting that in
> the Lunar book they are writing, the feats etc. will have similarly
> short names with few if any descriptions. This allows them to put
> more background and myths in a book with a specific word-count. I
> assume that they have done this under the explicit direction of
> and that the Sartar books will be similarly written.
So we end up with reasonable descriptions of the Myths leading to a
set of ambigious Feats/Abilities/whatevers. The basic rules of the
Hero Wars _rule_ books should be useable after a couple of readings.
Narrators should not be required to perform 20 hours of background
reading etc into "How can I turn this myth into a set of rules for
feats/abilities described in the Cult background"
To sell this game to my players I need to come up with a lots of concreate realisations of these Feats/Abiilities.
Idea: How to relate Myths to Player abilites.....
Hero Wars gives us (1), a lot of us Narrators don't have the time/enegry to make even a single translation of (2) - this is what we paid good money for !!
(As for combat ........ grump,grump,grump,not happy)
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