Re: Re: some skills questions

From: philip.hibbs_at_...
Date: Tue, 8 Aug 2000 18:45:51 +0100

>If you (and your GM) want relatively fast development without
>handing out Hero Points like confetti then this is one way to go.

Certainly, the fast track to power is to pick your three or four broadest abilities (make sure at least one is an affinity) and only ever improve those. Do as much as you can by taking improv modifiers from your best skills.

Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.

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