As Narrator At Large.
Fettering your opponent, then killing them, is *not* a CdG. The CdG is the mid-combat "make sure they stay down" type of action. It's done when you think the enemy *might* come back into the combat via a Final Action (or your own defeat) and you want to make sure that he doesn't.
Killing a fettered prisoner is (nearly always) an Automatic Success. If the fettered prisoner is a player hero (or an important NPC), I definitely *would* allow the prisoner to try to escape/overpower the guard/whatever rather than allowing the villain to slay him out of hand. This sort of action doesn't take place in the middle of a fight, usually it is after the main fight is over, often at the villain's lair (of course, true villains build elaborate death traps that "you will never escape", explain their plan for world domination, then leave you to your fate. Pragmatic villains put an axe through your head).
RR
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