Re: Re: some skills questions

From: Andreas Mueller <mueller_at_...-ulm.de>
Date: Wed, 09 Aug 2000 13:38:30 +0200


Philip Hibbs gives advice for munchkin:
> >If you (and your GM) want relatively fast development without
> >handing out Hero Points like confetti then this is one way to go.
>
> Certainly, the fast track to power is to pick your three or four broadest
> abilities (make sure at least one is an affinity) and only ever improve
> those. Do as much as you can by taking improv modifiers from your best
> skills.

I have discouraged this behaviour by ruling that raising an ability, that has been used with an improvisational modifier, costs the unrelated costs. Only the use of an ability without improv. mods qualifies for raising for related costs.
Thus, spezializing is far better than having general skills (who always get improv mods)

Just my two pence if you have to fight with munchkins ;-)

Andreas Mueller

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