My rul-of-thumb goes: stationary target 6, moving target 14, actively dosging target (as per defensive ability).
>I was also _thinking_ about comparing missle rank with armour rank,
>and if greater, then bumping the result one level up - that may be a
>little lethal.
How about subtract: Roll for hit. If hit then sbtract missile rank from armour rank. If >0 then roll D20. If result is equal to or below target number the missile has no effect.
Thom
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