Re: Re: Thunderstone

From: Mikael Raaterova <ginijji_at_...>
Date: Sun, 13 Aug 2000 21:27:24 +0200


Mikko:
> > >> Why? A thunderstone carries the power of thunder. Why wouldn't you be
>> >> able to use it to summon thunder?
>> >
>> >Silly because the whole point of the argument is that we just don't know
>> >what in general a Thunderstone is.
>>
>> In general we *do* know what a Thunderstone is. It is a Stone with
>> the power of Thunder. You're worrying about details.
>
>Although it wasn't me that was quouted here, I'll add something here

Sorry about the misreference.

>Yes, I do worry about the details. The details are what I love about
>Glorantha. The depth and detail of the cultures and religions. I don't
>want it all to degenerate to "whatever feels cool at the moment and
>amuses your gamers goes".
> I want details. I want Glorantha to feel real. I want my gamers to
>feel the hot sand in their sandals and worry about their bronze sword
>getting dull. I don't want Xena vs. Batmat cinematics in gloriously
>vague dreamcolor.

There are world details and game details. I love world details. Game details aren't usually worth the bother. World detail makes Glorantha more real, game details doesn't, and usually paints a wildly skewed picture of Glorantha.

I'd like to see more detail on the cultural meanings of Thunderstones, but game mechanics about it doesn't do it for me.

>But is the current view then that we should cast away all cohesion and
>similarity between our views about Glorantha? What good will the
>published stuff be then?

Same as always. Published stuff constitutes the common, shared Glorantha. Those parts of our Gloranthas that isn't detailed in print (and a lot of same that *is*) will be dissimilar. It isn't a brand new problem that HW has brought into being.

>Are we all just left to our own devices. The
>cults for instance get only the bare outline, with feats named with
>whatever amused the writer at the moment "the names mean nothing anyway,
>they'll just have to make it up themselves"

Oh, come on. Nobody is willfully making Glorantha more vague.

> > The RQ version of Thunderstone was a stone imbued with the power of
>> Thunder, usable only for lobbing it at your enemies. The HW version
>> is that you imbue a stone with the power of Thunder, usable for
>> whatever is appropriate, which includes, but is not limited to,
>> lobbing it at your foes.
>
>And this makes for a more believable and deep Glorantha to you?

Yes. The RQ version of Thunderstone paints a far too simplistic Gloranthan reality, as pertains to Thunderstones. You do this magnificent enchantment and end up with a souped-up slingstone. Is that all there is to it? HW lets me treat Thunderstones far more realistically.

> > Why do you feel this acute need to have everything determined and
> > described? It boggles me.
>
>It's the details that make the world. Othervice we are just playing make
>believe, and we dont need any rules or backround for that. The details
>make Glorantha come alive.

Yes. Details about the world. Not about game mechanics.

> > Remember, just because something was determined in RQ doesn't mean
>> that that description was actually correct or exhaustive.
>
>It's way better than not having any!

Please! How much Gloranthan details were in the RQ2 box? Details about the world came in the supplements. There is far more Glorantha-material in the HW box than there was in the RQ2 and 3 boxes together.

Thunderstones weren't even mentioned until GoG, IIRC.

-- 
-
Mikael Raaterova        [.sig omitted on legal advice]

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