Re: Re: GM workload

From: philip.hibbs_at_...
Date: Mon, 14 Aug 2000 09:58:58 +0100

>It certainly needs less preparation, but actually during play
>your brain needs to be faster on it's feet... so to speak...

True.

>and it suffers more from higher numbers of players, making
>exchanges very long and confused compared to any strike
>rank/initiative based sequence.

I don't agree here, RQ is equally prone to this problem.

>Having sequence change frequently as AP drop
>or rise makes things a bit complex.

So don't bother. Streamline it as necessary, if players are doing mainly 1 on 1 combats, then run a round for each player, then move on to the next player. If anyone wants to do area effect magics, then deal with that round differently.

Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.

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