Re: GM workload

From: Wulf Corbett <wulfc_at_...>
Date: Mon, 14 Aug 2000 09:12:04 -0000

RQ certainy did slow down alarmingly, but at least the GM could mark down the sequence.

> >Having sequence change frequently as AP drop
> >or rise makes things a bit complex.
>
> So don't bother. Streamline it as necessary, if players are doing
mainly 1
> on 1 combats, then run a round for each player, then move on to the
next
> player. If anyone wants to do area effect magics, then deal with
that round
> differently.

We had some very confused exchanges Saturday, with people going in all directions (in the dark), so I think I'll take that advise, and fix sequence by starting AP, probably with followers, although that does tend to give some folks automatic first action! One of our group starts with 50-odd AP, my own character can amass over 70!

Wulf

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