>Subject: Combat System

From: t.s.baguley_at_...
Date: Wed, 16 Aug 2000 14:43:52 +0100


> From: frederik.rating_at_...
>I know that this particular issue has been discussed already many
>times but I would like to share my vision on close combat in HW.
>
>I think that the rules are alright (… I like the flexibility of
>the
>system). However, I do not like the idea that the PCs (… and the
>NPCs) surrender so easily when they reach 0 APs in a fight.
>
>It is therefore that I have changed the rules for my game sessions.
>When a combatant reaches 0 APs, he will be allowed to make a test of
>an ability such as toughness or braveness (with a negative modifier
>if he is wounded or injured). If he succeeds he will be allowed to
>carry on fighting. The negative modifiers of being wounded or injured
>will however be applied for the remaining combat.
>
>If the combatant manages to augment his APs back above 0 he will
>still suffer from the injury he got initially (let's say a
>wound). If
>he looses even more APs his physical state (… wounded) may become
>worse (i.e. injured when his APs are between –21 and -30). A new
>resistance test has then to be done.
>
>If one of the resistance tests fails, the combatant looses his will
>to fight.
>
>What do you think about this rule? Any suggestions for improvements?

I suggest that your NPCs (those so inclined) almost certainly will not accept surrender if someone fights on below zero APs. Why? Fighting below 0 AP (if you allow it) represents desparate/fanatical attempts to defeat a foe. Any sensible opposition would just kill them and be done with it.

Thom

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