Re: Re: Combat System

From: Andreas Mueller <mueller_at_...-ulm.de>
Date: Fri, 18 Aug 2000 11:30:55 +0200


David Dunham complains:
> >When a combatant reaches 0 APs, he will be allowed to make a test of
> >an ability such as toughness or braveness (with a negative modifier
> >if he is wounded or injured). If he succeeds he will be allowed to
> >carry on fighting. The negative modifiers of being wounded or injured
> >will however be applied for the remaining combat.
> ...
> I for one don't really like "must-have" abilities. [Toughness]

I take a very similar approach to Frederiks proposal (mainly because all my players whined: "But I'm not seriously wounded, I want to carry on. Please. Oh come on, you're so mean ...")

I've detoriated the "must-have" quality by allowing a broader range of abilities for carrying on:
* stubborn

Hope you can agree on this proposal.

Cheers,

Andreas

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