Re: Examples of Rules Play

From: Tim Ellis <tim_at_...>
Date: Fri, 18 Aug 2000 12:48:56 -0000

Oh, but I really like the Wealth rating (although I admit I've not actually used it in play...) Keeping track of fiddly bits of coinage in other RPG's always annoyed me. Either you're too poor to by the equipment you want, or you have been on an succesful adventure or two and the price of a bed and a beer are not worth worrying about. Far better, IMO to abstract this as a wealth rating...

You want a room in the inn - no problem
You want a Chain Mail shirt - Lets check against your Wealth rating You want to buy a Large Ship and Hire a full crew to sail it, Provisions for a Voyage to the Sea of Brithos, and enough Kralori Silk and Spices to fill the hold... - That's definitely going to knock a hole in your Wealth!

Likewise Increasing your wealth works well. You find a horde of Gold Wheels / Saleable weapons / Unclaimed cattle - You can spend a HP to increase your Wealth rating (You invest them wisely) or not (You spend them all on beer & partying).

(I've just realised this is the complete antithesis to D&D - In HW it *costs* you experience points to get more gold pieces!)

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