Re: Re: Combat System

From: Andreas Mueller <mueller_at_...-ulm.de>
Date: Mon, 21 Aug 2000 13:59:42 +0200


David Dunham comments
> And as Philip points out, you are far more likely to kill characters
> with this rule.

YES, and I love it that way ... ooops, wrong list ;-)

I explained this to my players and I think they know, what they are up to, when they insist in carrying on (nobody is forced to carry on, BTW). But they are not forced to give up anymore. And since control over their characters is one of the few things they have in the game, I'm not the one to take it out of their hands.

And: There're many situations in the game, where it doesn't make sense to give up (Fighting without mercy resp. chaos). At least in these situations, the 0 AP rule makes absolutely no sense.

If they are heavily wounded or don't make their "carry on roll", shit happened. But they had their chance to go on.

Just my thoughts.

Andreas

PS: I'm glad you liked it

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